Slimes and Magma Cubes no longer spawn in spaces that are 2 blocks tall or less
Raids
Raids now trigger properly when the player with bad omen enters a village while riding/gliding
Items
Fixed item degradation when rapidly attacking mobs
Hopper
Hoppers will no longer fail to collect items when trying to pull in multiple item types
Mobs
Horse
Horses can no longer be pushed over Fences with Carpets on top
Vex
Vexes’ hitboxes are now vertically centered with their models
The Vex now uses a separate charging animation when empty-handed
Vexes now render offhand items
Vex & Allay
Vex & Allay now sit properly in Boats and Minecarts
Touch
Fixed a bug that prevented items from moving indirectly between Creative Mode inventory and players’ extended inventory in Pocket UI
Touch Controls
Fixed a problem where the touch d-pad’s forward button was not functional when holding the strafe left/right button
User Interface
Feedback button on the main menu will now prompt the player with a modal before redirecting to their web browser
Technical Updates
Commands
Removed the unintended ability to set the withproperty of a raw text JSON object to an array of JSON objects
Mobs
The “minecraft:variable_max_auto_step” component has a new property “controlled_value”
This property will override “base_value” when a mob with “minecraft:input_ground_controlled” is being controlled by the player
The “jump_prevented_value” will have precedence over both other values
Experimental Technical Features
API
Added method getEffectswhich returns an array of all active effects on the entity
Commands
Fixed a bug where the @initiator selector would not work with the Upcoming Creator Features experiment enabled
As a preview of upcoming potential changes to how commands run, new experimental functionality within the Upcoming Creator Features experiment causes all behavior pack animation events to run at the end of the current tick
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