Blocks ‘activating’ (Door opening, Chest opening, Button being pressed, etc.)
Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)
Blocks being destroyed
Blocks being placed
Mobs and players spawning
Mobs and players dying or an explosion
Technical Updates
Editor
Fixed bug where Editor could be accessed during a regular gameplay session
General
Fix “get_equipped_item_name” Molang query not being able to return the old name of some flattened items, eg. red_wool to wool
Entities
Introduced new entity filters “all_slots_empty” and “any_slot_empty” to allow searching for empty item slots in a designated equipment location
Graphical
Fixed a crash when enabling ray tracing in ray tracing compatible content that was loaded into with ray tracing turned off
Items
Custom items with ‘minecraft:durability’ and ‘minecraft:repairable’ can be combined to repair them without requiring a custom item entry
Recipes
Fixed incorrect content warnings for recipes that use the same blocks but with different data
Components
Attribute “speed_multiplier” in the “minecraft:boostable” component is now being parsed correctly from json file. Old behavior is maintained for “format_version” lower than 1.20 with 1.35 value rather than what the json file specifies
Experimental Technical Features
Add-Ons
Added “minecraft:facing_direction” state to the “minecraft:placement_direction” block trait.
“minecraft:facing_direction” is a six value integer state (down, up, south, west, north, east)
Can enable and access this state on blocks through the “minecraft:placement_direction” trait
Can access the “minecraft:cardinal_direction” state on blocks that apply the “minecraft:placement_direction” trait in block_property Molang queries and set_block_property EventResponses
Pumpkin blocks use state “minecraft:cardinal_direction” instead of “direction”
API
Fixed a bug where modified equipment and container slots were not being synced to clients
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