Minecraft Bedrock Edition 1.20.40.23 Changelog


Features and Bug Fixes

Audio

  • The updated splash sounds now play on Android as well

Blocks

  • Third person camera no longer phases through the lower part of Cauldron
  • Falling in Powder Snow no longer causes any damage, no matter the height fallen from
  • Lightweight mobs and entities wearing Leather Boots once again sink into the top layer of Powder Snow when falling from a height of more than two and a half blocks

Gameplay

  • Goat Horn sound is now considered a Jukebox/Note Block sound again
  • Fixed an issue where the game would lock up if a mob would move on a block with 0 friction

Graphical

  • Random lights no longer appear in the world without a source

Graphics

  • Splash particles are now emitted at an actor’s waist instead of above their head

Items

  • Warped Fungus on a Stick is no longer held backwards in first person view

Mobs

  • Fixed a bug where the Sniffer ended digging as soon as item was created, not at the end of the specified dig duration

Stability and Performance

  • Fixed a crash related to tessellation of water blocks

User Interface

  • Placing invalid items into offhand slot will no longer cause them to drop

Technical Updates

EDU Features

  • Fixed a bug that prevented summon NPC commands from working if the users did not have worldbuilder permissions where the base version of the world was before 1.19.80

Editor

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.

Fixed this week:

  • Fixed a bug that prevented the Origin Vector3 item in the Selection pane from updating when the movement gizmo was dragged.

Entity Components

  • Unlocked “behavior.random_search_and_dig” for creators to use
  • “target_blocks” field added. List of blocks that the mob can dig on. Default if “target_blocks” isn’t added is Dirt, Grass, Podzol, Dirt with Roots, Moss, Mud, and Muddy Mangrove Roots
  • “item_table” field added. Path to a loot table that specifies what the mob can dig up. “item_table” takes precedence over “items”
  • Content errors added if the behavior has trouble reading or finding “item_table” and if unable to get an item from “items”
  • ‘on_item_found’ event now fires on item found AND digging finished. Before the event firing caused the digging to stop early

Experimental Technical Features

API

  • Added matches function called on an entity, which takes in EntityQueryOptions and returns true if the entity matches and false otherwise.
  • Moved getRotation from beta to 1.6.0
  • Move setRotation from beta to 1.6.0
  • Added PlayerLeaveBeforeEvent– This event fires when a player leaves the server, before the Player object is removed
  • Releasing PlayerDimensionChangeAfterEvent beta to 1.6.0

Graphical

  • High emissive values (> 0.25) no longer obscure surface detail in the Deferred Technical Preview



Vote
1 Star2 Stars3 Stars4 Stars5 Stars
Votes: 1 / Rating: 5.00

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.