Minecraft Bedrock Edition 1.18.10.27 Changelog


Experimental Features

Frogs

  • Frogs no longer eat Goats

Features and Bug Fixes

Blocks

  • Cocoa Pods placed on chunk borders don’t break anymore upon reloading the World
  • Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)

Gameplay

  • Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking
  • Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
  • Pillager Outposts now spawn the correct number of Pillagers and Golems

Graphical

  • Boats will no longer disappear when getting out of them after a long ride
  • Boat oars now have the same color as the Boat

Mobs

  • Untamed Cats can now be leashed
  • Guardians and Elder Guardians no longer sink while targeting an enemy or the player

User Interface

  • The Construction tab on the inventory screen now has the correct color when using Pocket UI
  • Fixed an issue with missing Inventory slots when using Pocket UI
  • Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world

World Generation

  • Chests and Monster Spawners now spawn correctly in structures

Technical Updates

Stability and Performance

  • Reduced memory and load times for ticking areas

GameTest Framework (Experimental)

  • Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
  • Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
  • Added property headLocation: Location- Represents the location of the head of the entity
  • Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)

Animation

  • Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total “animation_length”
  • Fixed an issue where event times were not considered within the animation length calculation that happens when “animation_length” is not explicitly specified

General

  • Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
  • When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air

Molang

  • Added alland query.any to check if a value matches all or any of the following values
  • Added in_rangeto check if a value is in the (inclusive) range between a min and max value
  • Added query.in_range to check if a value is in the (inclusive) range between a min and max value


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