The Sculk block features are now accessible by enabling this toggle
More features to come in future betas. This is only the beginning!
Non-Experimental Features and Bug Fixes
World Generation
The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath
Lily Pads no longer get placed in aquifers under Swamp biomes
Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks
Fossils will no longer generate floating in caves or water
Mineshafts now always generate above the Bedrock layer
Biome decoration features in cave biomes now have similar frequency as Java Edition
Gameplay
Furnaces now consistently output the expected amount of items after completing a smelt
Light Block light intensity can now be incremented periodically while holding right-click/interact
Light Block light intensity can now be changed on touch-input devices
The teleport command will no longer succeed when ‘checkForBlocks’ is true and the destination is obstructed
Fixed first person off-hand Shield blocking animation
Fixed first person blocking animation while dual wielding Shields
Mobs
Axolotl walk animations are now affected by speed
Wolves will now correctly react to being damaged
Mobs can once again jump over blocks to pick up items
Item data no longer gets corrupt when items are placed in mobs’ hands
User Interface
Fixed tab order on Settings menu when navigating with gamepad bumpers
Removed double space spelling issues on several screens, including the Feedback prompt
Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen
Vanilla Parity
Raid boss bar says now displays “Raid – Victory” and Fireworks are launched from the ground after a raid is defeated
Android
Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices
Technical Updates
Stability and Performance
Improved performance when executing commands
Animation
Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at format_version 1.18.10)
Commands
Order of function calls triggered by /execute inside a function are now consistent
Added /loot command with spawn loot overload
JumpToBlockGoal
JumpToBlockGoal can no longer be used when the mob is in water
Experimental Features
GameTest Framework
mojang-minecraft
World
Added blockBreak and blockPlace events, which are called when a player breaks or places a block in the world
BlockExplodeEvent
Renamed destroyedBlock to block
Player
Added method startItemCooldown(itemCategory : string, durationTicks : int) – Starts or resets a cooldown on an item category (e.g., ender_pearl) for the given duration in ticks
Added method getItemCooldown(itemCategory : string) – Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0.
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