When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone!
Piglin Mob Head
Piglins will now drop their heads when killed by a charged Creeper!
Placing the Piglin Head on a Note Block will play one of the Piglin’s ambient sounds
The Piglin Head will flap its ears when powered by Redstone on worn by a player!
Bamboo Woodset and Raft
Added Block of Bamboo, which can be crafted from 9 Bamboo
Added Stripped Block of Bamboo, which can be obtained by using an Axe on a Block of Bamboo
Both Block of Bamboo and Stripped Block of Bamboo can be crafted into 2 Bamboo Planks
Bamboo Hanging Sign is now crafted out of 6 Stripped Blocks of Bamboo and 2 Chains
Rotated the texture of Bamboo Planks to better match the style of other Planks blocks
Updated Bamboo Raft and Bamboo Raft with Chest item Icons
Bamboo Fence now shows in the correct color on the map
Recolored the Scaffolding texture to match Bamboo Woodset colors
Chiseled Bookshelf
Unique sounds added for the Chiseled Bookshelf
Introduced the tag “minecraft:bookshelf_books” to filter what type of items are storable in the Chiseled Bookshelf
Chiseled Bookshelf now fills when dropping Books into a connected Hopper
When a Chiseled Bookshelf is connected to a Hopper, only Books are transferred
Hanging Signs
Hanging Sign map colors now match Sign map colors
Hanging Sign now uses the correct texture for its jungle variant
Fixed an issue where Hanging Signs and other blocks could not be placed under Chest, Enchanting Table, Candle, Brewing Stand, Mob heads (when aligned to the bottom of the block), or End Portal Frame
Jungle Hanging Sign iron chain added in texture
Camel
Camel Texture is up to parity with the Java Edition texture
Sitting Camel with Lead attached now stands up and follows the player when moving away from it
The player can now sprint when riding a Camel, even if they have low hunger
Players riding a Camel while it does its standing up animation do not sink into it anymore
Players riding a Camel now sit in the correct position
Camels now have a smaller collision when sitting
Baby Camels are now slightly smaller
Changed the colors of the dash cooldown bar to match Java Edition
Sculk Sensors can now detect Camels sitting down or standing up
Features and Bug Fixes
Spawn Eggs
Added new Spawn Egg items for Ender Dragon, Iron Golem, Snow Golem, and Wither mobs in Creative Mode
Ender Dragon and Wither Spawn Eggs will only be available through commands* to prevent accidental destruction of player builds
* These are currently in the Creative inventory but will be removed at a later stage
Polar Bear Spawn Egg colors have changed to distinguish it from the Ghast Spawn Egg
Android
Device screen will no longer automatically turn off while a world is loaded
Updated splash screen to be consistent between Android 12+ devices and older devices
Fixed controller input sometimes getting stuck when a controller disconnected
Blocks
Entities no longer get pushed out by Doors activated by Redstone signals
Using the Pick Block functionality on Fern and Grass now selects the correct item in the inventory instead of the first one between them
Using the Pick Block functionality on Acacia and Dark Oak Leaves now selects the correct item in the inventory instead of the first one between them
Gameplay
Bamboo plant placements now behave the same way as in Java Edition; it will no longer grow by clicking on the side of a bamboo plant with a bamboo item in hands
All mobs are now able to path through Wither Roses
Stone Walls are now placed correctly in a line when continuously placing them
When teleporting a group of leashed mobs using “/tp @e” a far enough distance away to unleash them, all mobs get properly unleashed
Graphical
Fixed albedo color arrays in texture sets
Mobs
Axolotls no longer tick their dry out timer when unloaded
Tropical Fish no longer use surface density limit when spawning underground
Husks can now fit in a two blocks high space and baby Husks in a one-high space
Villager
Villagers will now take damage from lightning bolts on Peaceful difficulty, like other mobs
Villagers will now ensure that rain can pass through the block above them before launching Fireworks when celebrating after a raid victory
Particle Effects
Fixed bug causing particles with collision and “expire_on_contact” to not expire when collided
Added support for mixed color blending on particle effects
Player
Fixed a bug causing players to desync from multiplayer games if they save and quit after dying and then rejoin
Stability
Fixed multiple crashes that could occur when players died while affected with Withering
Text Fields
Text fields are no longer deselected with second click on them once they are selected
Touch Controls
The pressing direction of the build button in touch controls will now be visually clicked down instead of up when being pressed
Fixed an issue where players could not remove items by clicking on the inventory items in Classic profile
The touch focus circle has been reactivated with the new touch controls (not in Crosshair mode)
User Interface
Added a missing error screen that displays when attempting to create a world with too little available disk space
Fixed the quality of the Mojang Studios logo loading screen on Xbox
Removed extra space around the “open chat” message that appears when entering a world
Fixed an issue that caused the Wandering Trader’s trade window to show a profession
Vanilla Parity
Blocks
Pumpkins and Melons can now grow on Mycelium and Moss blocks
Graphical
Beacon effect particles are now transparent
Conduit effect particles are now transparent
Commands
Executing the ‘/say’ command via the new execute syntax now displays the entity’s name that produced the message
Technical Updates
Actor Filters
Created new actor filters “on_fire”, “on_hot_block”, “target_distance”, and “actor_health”
Molang
Added new Molang is_local_player to allow detection of the current player
AI Goals
The “celebrate_survive” AI behavior will now consider the highest rain passable block in addition to sky visibility before firing fireworks
The “move_outdoors” AI behavior will now consider the highest rain passable block in addition to sky visibility when searching for a place to consider as being outdoors
Exposed new data parameters for the “trade_with_player” AI behavior to specify such things as the conditions that need to be met for the goal to start and the max distance the mob can be from its trading player before exiting the goal
Stability and Performance
Fixed a crash on Xbox when the Edit World Button on the Select World Screen has quick successive selections
Technical Experimental Features
API
Container
Added function clearItem(slot: number): void– Clears the item at the given slot index
Added function clearAll(): void– Clears all items in the container
Made the itemStackargument of function setItem optional – If not provided, the slot is cleared
Added event events.playerSpawn– Fires when a player spawns in the world
Renamed event events.entityCreateto world.events.entitySpawn. This event no longer fires for players
PlayerJoinEvent
Added read-only property playerId– The unique ID of the player that joined the world
Added read-only property playerName– The name of the player that joined the world
Removed property player
PlayerLeaveEvent
Added read-only property playerId– The unique ID of the player that left the world
SimulatedPlayer
Added function respawn()– Respawns the SimulatedPlayer if it’s dead
Added function disconnect()– Removes the SimulatedPlayer from the world
Added function getSlot(slot: number): ContainerSlot– Returns the slot at the given container slot index
ContainerSlot
Added class ContainerSlot– Used to directly manipulate items stored within a container
Renamed entity property viewVectorto viewDirection and now returns Vector3
Renamed entity function getEntitiesFromViewVectorto getEntitiesFromViewDirection
Renamed entity function getBlockFromViewVectorto getBlockFromViewDirection
Renamed IRawMessage to RawMessage for naming consistency
General
Release BlockSelectionBoxComponent outside of experimental toggle in json formats 1.19.60 and higher
Release BlockDisplayNameComponent outside of experimental toggle in json formats 1.19.60 and higher
Ensure Block Permutation Conditions can only use ‘query.block_property’ Molang Query
Synchronization
Chiseled Bookshelf BlockActor inherit from Container to take advantage and ensure synchronization when exiting/importing worlds is correct and not losing any Books
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