Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms
Crafter
Fixed a bug that caused Crafter to be audible from more than five blocks distance
Blocks
Doors of different materials will now be able to form a double door
The Heavy Core Block is properly scaled in the inventory
The Heavy Core Block is now positioned correctly in Item Frames
The Bell Block no longer rings twice when hit with a Wind Charge Projectile
“double_stone_block_slab2” block is now split into unique instances “red_sandstone_double_slab”, “purpur_double_slab”, “prismarine_double_slab”, “dark_prismarine_double_slab”, “prismarine_brick_double_slab”, “mossy_cobblestone_double_slab”, “smooth_sandstone_double_slab” and “red_nether_brick_double_slab”
“prismarine_double_slab”, “dark_prismarine_double_slab” and “prismarine_brick_double_slab” now have a destruction time of 1.5
Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab
“double_stone_block_slab3” block is now split into unique instances “end_stone_brick_double_slab”, “smooth_red_sandstone_double_slab”, “polished_andesite_double_slab”, “andesite_double_slab”, “diorite_double_slab”, “polished_diorite_double_slab”, “granite_double_slab” and “polished_granite_double_slab”
“end_stone_brick_double_slab” now has a destruction time of 3.0
“andesite_double_slab”, “polished_andesite_double_slab”, “diorite_double_slab”, “polished_diorite_double_slab”, “granite_double_slab” and “polished_granite_double_slab” now have a destruction time of 1.5
“double_stone_block_slab4” block is now split into unique instances “mossy_stone_brick_double_slab”, “smooth_quartz_double_slab”, “normal_stone_double_slab”, “cut_sandstone_double_slab” and “cut_red_sandstone_double_slab”
“mossy_stone_brick_double_slab” now has a destruction time of 1.5
“prismarine” block is now split into unique instances “prismarine”, “dark_prismarine” and “prismarine_bricks”
Customizable Controls
Buttons can now slide completely to the right when customizing controls on iOS
When customizing touch controls, the safe zones on the left and right side are now ignored
Wind Charge
The Wind Charge model now correctly renders within its bounding box
Increased player-fired wind charge speed by 50%, bringing it into parity with Java Edition
Game Tips
Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world
Gameplay
Players will not receive damage when in the world load or dimension transfer loading screen
Players no longer momentarily go into a crawl for a single tick when moving towards a Bed with a 1.5 unit gap above it
General
Tweaked the way the dismount position is calculated to better align with moving Vehicles. This could result in minor differences when dismounting fast vehicles
Items
The rarity color of Trident, Mace, and Heavy Core have been changed to the Epic color (magenta)
Banner Patterns
Added rarity coloring in the tooltips of Creeper Charge, Skull Charge, Thing, Snout, Flow, and Guster Banner Patterns
Projectiles
The Wind Charge Projectile shot by the Breeze no longer toggles blocks when Mob Griefing is disabled in Settings
Realms
Fixed a bug where a user could not create a new realm via the “Free Beta/Preview Realm Available” button in the Worlds tab due to an infinite loading screen and non-functioning “Create Preview/Beta Realm” button
Added a new reporting flow that lets players add more context and information about why the report is being made
Stability and Performance
Fixed an issue on Amazon devices where game would occasionally crash when joining a world
User Interface
Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen
Vanilla Parity
Drowned now spawn individually in rivers instead of in groups of two
Drowned now spawn in aquifers in dripstone caves
Vault
Added sound effect to help players understand that they have already looted this Vault
Technical Updates
Add-Ons and Script Engine
Deprecated Entity Permutations
Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations
Deprecated Volume and /volumearea command
Entity Aliases is deprecated when a format_version of 1.21.10 or higher is specified
API
Released WorldInitializeBeforeEvent from beta to 1.12.0
Released WorldInitializeBeforeEventSignal from beta to 1.12.0
Custom Components
Released ItemComponentRegistry from beta to 1.12.0
Released ItemCustomComponent from beta to 1.12.0
Released ItemComponentBeforeDurabilityDamageEvent from beta to 1.12.0
Released ItemComponentCompleteUseEvent from beta to 1.12.0
Released ItemComponentConsumeEvent from beta to 1.12.0
Released ItemComponentHitEntityEvent from beta to 1.12.0
Released ItemComponentMineBlockEvent from beta to 1.12.0
Released ItemComponentUseEvent from beta to 1.12.0
Released ItemComponentUseOnEvent from beta to 1.12.0
Moved EntityTameableComponent from beta to 1.12.0 with properties getTameItems, isTamed, probability, tamedToPlayer, tamedToPlayerId and function tame
Moved EntityAgeableComponent from beta to 1.12.0 with properties duration, growUp, transformToItem and function getDropItems, getFeedItems, EntityDefinitionFeedItem, Trigger
Enable the server-net module to be usable in local editor extensions
Camera
Added the view offset to the 3rd person camera for the experimental follow_orbit preset
The view offset is anchored to a pivot point at the center of the screen. When applied to the follow_orbit preset, the player is shifted to be at a distance from center specified by the the offset.
The range for this offset is -100 to 100
This can be set by both commands and JSON
/camera @s set minecraft:follow_orbit view_offset viewX viewY
A new learning portal article detailing the 3rd person camera, including JSON syntax, will be published soon.
Added starting radius and rotation to the follow_orbit and 3rd person boom camera presets
The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
The starting rotation (pitch and yaw) are fixed right now at 45X and 45Y.
The follow orbit camera is the only preset available, the 3rd person boom preset will be coming in a future release.
Exposed radius component to behavior packs to be overwritten by creator cameras. Also added ‘minecraft:third_person’ and ‘minecraft:third_person_front’ to the allow list of presets that can be inherited from
This allows you to make a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
The radius (distance from player) is not limited but render distance and other constraints still exist.
This does not allow modifications to the vanilla cameras.
Editor
Removed Keybinding for ‘D’ from Paste Preview which blocked movement right. Fixed Distance mode can be selected using the side-panel
Fixed missing CTRL+X key binding in Editor
Expanded the Block Palette Service API to allow management of Block Palettes and Block Palette Items
Added radial drag to number input fields, allowing value changes with mouse drag movement
Introduced a new script brush manager method getBrushVolume which, given a set of brush pipeline operations, builds an absolute compound block volume for the brush
Fixed bug where small movements in the brush tool caused incorrect cursor tracking
Entity Components
Added a wind_burst_on_hit subcomponent for Projectiles which creates a wind burst upon collision with an entity or block before being removed from the world
Wind Charges no longer burst when removed by command
General
“minecraft:scatter_feature” now has a “distribution” field like “minecraft:feature_rules” to define the scattering settings. Features now use schema version “1.21.10”
Items
Released minecraft:custom_components item component out of experimental in json formats 1.21.10 and higher
Introduced “slot.armor.body” as an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set
Introduced the “minecraft:damage_absorption” item component, enabling items to absorb damage intended for their wearer
The “absorbable_causes” field allows to specify which damage causes to absorb
Absorbed damage depletes the item’s durability, and surplus damage is ignored
Requires equipping the item in an armor slot for damage to be absorbed
When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage
Introduced the “minecraft:durability_sensor” item component, enabling items to emit sounds and particles when damage causes them to lose durability
The “durability_thresholds” field allows to define a list of both durability thresholds and the effects to emit when they are met
When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered
Learning portal documents on these features and how to use them are being written and will be available soon
Realms
Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update
Experimental Technical Features
API
Added playerEmote which fires after a player uses an emote
Block Custom Components
Use of the ‘onTick’ event requires the block has the ‘minecraft:tick’ component to configure how the block ticks
Blocks that are world generated, and have the ‘minecraft:tick’ component, will now tick
Graphical
Added a Brightness / Gamma calibration screen for Deferred Technical Preview
The calibration screen can be found under Deferred Graphics Settings within the Video settings menu
Stability and Performance
Fixed a crash when enabling the Deferred Technical Preview experiment on Android devices with an Arm Mali GPU
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