Minecraft Bedrock Edition Changelog

Features and Bug Fixes


  • Pigs now emit sounds when transformed into Zombified Piglins
  • Using Shears to carve Pumpkins now produces a carving sound like in Java Edition
  • Hoglins now have their own sound when transforming into Zoglins
  • Sound is now consistently played when an item is dropped into Lava
  • Sound is no longer played sometimes when Netherite items are dropped into Lava
  • Snow Golems now play a sound when they throw Snowballs
  • Husks now play sounds when converting to Zombies underwater


  • Fixed worlds downloaded from Realms not loading packs correctly


  • The game no longer crashes due to running out of rendering resources while entering a world through the End Portal back to the Overworld
  • Th horizon no longer changes color when the player is standing under blocks
  • Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming
  • The discount for curing a Zombie Villager no longer increases when the same Villager is reinfected and cured multiple times

Village Raids

  • Witches now throw healing and regeneration potions at raiders during village raids

Vanilla Parity

  • Players can now toggle flying when crawling or sneaking in Creative Mode
  • Fence Gate icon model in UI and Item Frames now match the Fence Gate Block

User Interface

  • Updated menu HUD icons for touch controls


  • Pillager Outposts can now generate in Cherry Grove biomes

Sculk Vibrations

  • Collecting Fish, Axolotls, and Tadpoles with Buckets now emits vibrations at the right position
  • Applying a Nametag now emits vibrations
  • Evokers summoning Vexes or Fangs now emit vibrations
  • Chickens laying eggs now emit vibrations
  • Turtles and Frogs laying eggs now emit vibrations
  • Using Bone Meal now emits vibrations
  • Sculk Sensors and Sculk Shriekers no longer activate repeatedly when a projectile is stuck in them
  • Chiseled Bookshelves now emit vibrations when Books are inserted into them using Hoppers
  • Extinguishing Fire now emits vibrations
  • Mounting or dismounting a vehicle now emits vibrations
  • Rabbits eating Carrot crops now emit vibrations
  • Foxes eating Sweet Berry Bushes now emit vibrations
  • Unequipping armor now emits vibrations at a different frequency than equipping it
  • Placing a Banner now emits vibrations
  • Placing a Bamboo Sapling now emits vibrations
  • Placing a Mob Head now emits vibrations
  • Placing a Lily Pad now emits vibrations
  • Placing Frogspawn now emits vibrations
  • Placing or adding Sea Pickles now emits vibrations
  • Adding a Turtle Egg to already placed ones now emits vibrations of the same frequency as placing a block
  • Destroying a Turtle Egg now always emits vibrations of the same frequency as destroying a block, regardless of how many Turtle Eggs are left
  • Turtle Eggs cracking now emit vibrations

 Technical Updates


  • Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption


The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.

Fixes this week:

  • Fixed infinite gizmo drag and bugs around gizmo drag size, setting it as a limit to 100 units. How this works: Total volume of 100x100x100. Ability to create multiple selections within the bounds of the 100x100x100 total volumes.

Stability and Performance

  • The game no longer crashes when it tries to place an invalid custom feature

Experimental Technical Features


  • Moved ProjectileHitBlockAfterEvent to 1.5.0
  • Moved ProjectileHitEntityAfterEvent to 1.5.0
  • Moved ProjectileHitBlockAfterEventSignal to 1.5.0
  • Moved ProjectileHitEntityAfterEventSignal to 1.5.0
  • Moved BlockHitInformation to 1.5.0
  • Moved EntityHitInformation to 1.5.0
    • Moved spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0
    • Moved setColorRGB(variableName: string, color: RGB) to 1.5.0
    • Moved setColorRGBA(variableName: string, color: RGBA) to 1.5.0
    • Moved setFloat(variableName: string, number: number) to 1.5.0
    • Moved setSpeedAndDirection(variableName: string, speed: number, direction: Vector3) to 1.5.0
    • Moved setVector3(variableName: string, vector: Vector3) to 1.5.0
  • RGB
    • Moved RGB to 1.5.0
    • Moved RGBA to 1.5.0
    • Moved triggerEvent(eventName: string) to 1.5.0
  • Renamed EntityEquipmentInventoryComponent to EntityEquippableComponent


  • ScriptEventCommandMessageAfterEvent
    • Made initiatorsourceBlock, and sourceEntity optional types


  • Fixed a crash in the Deferred Technical Preview that could occur while generating terrain


  • Updated isSolidisLiquid, and isAir to be properties instead of methods


  • Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of “max_stack_size”, “can_destroy_in_creative”, “hover_text_color”


  • Using removeParticipant is now properly synced with clients

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