Released EntityColor2Component from beta to 1.11.0
Released PaletteColor from beta to 1.11.0
Released ItemStack.matches from beta to 1.11.0
Released EntityNavigationComponent from beta to 1.11.0
Released EntityNavigationClimbComponent from beta to 1.11.0
Released EntityNavigationFloatComponent from beta to 1.11.0
Released EntityNavigationFlyComponent from beta to 1.11.0
Released EntityNavigationGenericComponent from beta to 1.11.0
Released EntityNavigationHoverComponent from beta to 1.11.0
Released EntityNavigationWalkComponent from beta to 1.11.0
Editor
Implemented a Simple Tool Wrapper framework to simplify the boilerplate implementation of setting up an editor tool, and manage the window visibility and lifecycle of the tool components.
Editor Export API can now export a playable world
Fixed the UI layout drawer content to respond properly to changes in the visibility of the PropertyPane API
Fixed bug for when a player switched to Test World while in the Nether/End the worlds dimension incorrectly changed to the Overworld
Updated Editor Extension Starter Kit to include samples for custom brushes and Simple Tool Wrapper
Fixed bug that caused crashes during deletion of Script Widget Groups
Entities
Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from minecraft:geometry format version 1.21.0 and up
Split Screen
Fixed mob animations not playing when mobs were unloaded in split screen
Items
Unlocking requirements are now sent to clients for “minecraft:recipe_shapeless” and “minecraft:recipe_shaped”
It allows the UI to suggest recipes that are always unlocked when the game rule “dolimitedcrafting” is ON
Technical Experimental Updates
API
Changed function from fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number to fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
BlockFillOptions
Removed member matchingBlock?: BlockPermutation
Added member blockFilter?: BlockFilter
Added member ignoreChunkBoundErrors?: boolean
Added ItemComponentUseCompleteEvent for beta
Moved setType API from beta to stable 1.11.0
Added function waitTick(ticks?: number): Promise where the returned promise is resolved after “ticks” number of ticks or 1 tick if no ticks parameter is supplied
Removed argument waterlogged from function setBlockPermutation and moved it from beta to 1.11.0
Moved function saveToWorld from beta to 1.11.0
Moved function saveAs from beta to 1.11.0
Updated signature of createFromWorld and moved it from beta to 1.11.0
Renamed function getIds to getWorldStructureIds and moved it from beta to 1.11.0
Graphical
Added a new feature to the Deferred Technical Preview: Color Grading and Tone Mapping. This new capability allows resource packs to define their own color post processing for conveying distinct moods and themes.
New experimental toggle added in Video settings menu to remove texture limit and load textures instead of using the “pink texture” called “Remove Texture Limit”. Textures will continue to load until the system exhausts all available graphics memory
Added light pre-exposure to the Deferred Technical Preview. This new feature is enabled by default and cannot be disabled. While this won’t result in any immediate visual difference for players, creators now have the freedom to specify sun or atmospheric intensities with values larger than 65,000. Previously, larger values like these would cause visual corruption on certain mobile devices
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