RGV Shader ver1.3 [Bedrock 1.21/26.2+]
Unlike many others, RGV Shader synchronizes foliage movement with shadows and lighting. Now pink cherry blossoms and forests look like one whole with the falling light, and when the sun changes position the shadows stretch and soften, adapting to the landscape. All this, of course, runs on Vibrant Visuals. There is also RGS but for renderdragon.
Water is now a surface with reflections and caustics (spots of light on the bottom). If you dive deeper, you will see volumetric fog and rays passing through the thickness of the ocean.
Light and atmosphere
The sun’s rays (those very Godrays) dont blind you here and instead light up the space between the trees. The entire visual is based on balance so light and shadows don’t conflict.
Features
- Animation synchronization
- Volumetric rays
- Lively reflections and glare on surfaces
- The density of the atmosphere changes depending on the biome and time of day
- Detailed play of light in the depths of water bodies
- Improved shadows
- The ability to adjust the brightness to your screen without losing detail

![RGV Shader ver1.3 [Bedrock 1.21/26.2+] – photo 5](https://mines-craft.com/wp-content/uploads/2026/03/RGV-Shader-ver1.3-Bedrock-6.webp)
![RGV Shader ver1.3 [Bedrock 1.21/26.2+] – photo 4](https://mines-craft.com/wp-content/uploads/2026/03/RGV-Shader-ver1.3-Bedrock-5.webp)
![RGV Shader ver1.3 [Bedrock 1.21/26.2+] – photo 3](https://mines-craft.com/wp-content/uploads/2026/03/RGV-Shader-ver1.3-Bedrock-4.webp)
![RGV Shader ver1.3 [Bedrock 1.21/26.2+] – photo 2](https://mines-craft.com/wp-content/uploads/2026/03/RGV-Shader-ver1.3-Bedrock-3.webp)
![RGV Shader ver1.3 [Bedrock 1.21/26.2+] – photo 1](https://mines-craft.com/wp-content/uploads/2026/03/RGV-Shader-ver1.3-Bedrock-2.webp)