Minecraft Bedrock Edition 1.21.60.24 Beta Changelog



New Features and Bug Fixes

Achievements

  • The Monster Hunter achievement can now be unlocked by destroying a Creaking Heart while it has a spawned Creaking

Blocks

  • Tall Grass that is placed when using Bone Meal on Moss Blocks or Pale Moss Blocks no longer render only their bottom half

Gameplay

  • The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction

Items

  • Open Bundle textures updated such that there is no longer a missing string pixel
  • Resin Bricks are no longer found in Woodland Mansion chests
  • The XP rewarded for smelting Resin Clumps into Resin Bricks has been reduced from 0.3 to 0.1

Mobs

  • Creakings spawned from Creaking Hearts now always persist upon reloading the world
  • Creaking’s eyes now properly flicker when the Creaking Heart which spawned it is destroyed

Realms

  • The friends tab on the Play screen now shows the correct list of joinable worlds and Realms
  • Player permissions no longer revert to the previous state after leaving the Manage Realm tab
  • Fixed issue where game mode appears as Unknown on the Realms Tab even if the Realm has a world with a valid game mode

Stability and Performance

  • Players on Switch should remain signed into their Microsoft Account after putting Minecraft app to sleep and resuming it

Structures

  • Some Savanna Villages no longer have a hole where a Dirt Path block should be

User Interface

  • [PlayStation®5] ‘Enable Screen Reader’ accessibility setting is now used to initialize Text-to-Speech during first launch
  • Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying
  • Changed wording for enabling/disabling player’s sleep skipping the night to “Skip night by sleeping” from “Beds work”
  • Added additional debug info regarding Realms features in the general settings screen
  • Updated the text on the new bed screen when sleeping to skip the night is disabled

Vanilla Parity

Blocks

  • Sniffer Egg block now only provides center support on top and bottom faces
  • Shears can now be used on Cave Vines, Kelp, Twisting Vines, and Weeping Vines while sneaking
  • Using Shears on Cave Vines, Kelp, Twisting Vines, and Weeping Vines now plays the arm swing animation
  • Water and Lava no longer remain in the world when placing a Water or Lava Bucket against a Cave Vine with Glow Berries
  • Collecting Glow Berries when holding Shears no longer picks the Berries and shears at the same time
  • Sniffer Egg block no longer provides side support to any block

World Generation

  • Creaking Hearts now generate more often in naturally generated Pale Oaks
  • Canyons now generate more often
  • Canyons can once again reach the surface
  • Canyons can once again generate on the ocean floor
  • Canyons now completely carve through Copper Ore veins and most other underground blocks
  • Canyons now properly interact with aquifers, filling with water instead of generating as disconnected segments

Technical Updates

Blocks

  • Fixed issue where legacy data driven block didn’t apply the render layer from the material instances component
  • Fix spurious content log error: ‘trying to override the Geometry component with blocks.json settings for a custom block’
  • Door blocks use state minecraft:cardinal_direction instead of minecraft:direction. Uses string values (“north, south, east, west”)

Components

  • Moved the minecraft:liquid_detection component out of the Upcoming Creator Features experiment for format_versions 1.21.60 and above

Collisions

  • Entities with no collision box but with the minecraft:custom_hit_test component are no longer sometimes unable to be interacted with

Components

  • Expand the minecraft:breedable component to allow inheriting properties to child entities
    • Adds the new “property_inheritance” field which takes property name keyed objects
    • The objects in property_inheritance can contain a “mutation_chance” which give the chance it should not inherit from either parent
    • They can also contain the “mutation_values” array of values to select from if mutating and the component has random mutation set

Editor

  • Centers block thumbnail images in hotbar, block picker and lists
  • Adds data-driven rendering to editor block images
    • Adds block name aliasing for signs
    • Adds support for namespace block names for block:// protocol
  • Player model is now fully hidden while in tool mode

Fog

  • Fixed issue where “inherit_from_prior_fog” field in biomes_client.json was ignored on first content on resource pack stack

Gameplay

  • Fixed a bug where opening a chest while the clone command is spamming could crash the server

Graphical

  • Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such

Graphics

  • client_biome JSON files now support a “surface_opacity” field in the “minecraft:water_appearance” component
    • This change also restores swampland and warm_ocean surface opacity to what they were until recently when the client_biome JSON files were introduced

Items

  • Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items
  • The following legacy item (pre 1.16.100) components are now synced to the client:
    • minecraft:camera
    • minecraft:seed
    • minecraft:max_damage
    • minecraft:hand_equipped
    • minecraft:stacked_by_data
    • minecraft:foil
    • minecraft:block
    • minecraft:use_duration
    • minecraft:max_stack_size

Scripting

  • Fixed Entity.getComponent and Entity.getComponents from crashing when called within EntityDieAfterEvent callback.

Experimental Technical Features

Scripting

  • system.scriptEvent updated to return a new error for exceeding the message size
  • Structure
    • Added waterlogged: boolean parameter to setBlockPermutation. This can be used to set whether the specified block within a structure is waterlogged.
  • Removed ScriptBlockType.canBeWaterlogged from Beta – instead, ScriptBlock.canContainLiquid or ScriptBlockPermutation.canContainLiquid can be used to check if a block can be waterlogged.

Camera

  • Aim assist will no longer get automatically enabled when switched to vanilla third-person-behind camera by default



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