ED Bedrock Shader 1.0 [26.10.24+]
ED Shader rebuilds the cycles of the day. Quick reference: during the day, the lighting is soft without overexposure, and at night everything becomes contrasting. This is essentially a brief summary of the entire shader, but now go into a little more detail.
Water behavior
- Ocean dynamics – the color of the water is tied to its depth.
- Shallow water – clear turquoise water through which the bottom and algae are clearly visible.
- Depth – transition to dark blue and almost black. There are active glare on the surface, which change depending on the position of the sun, visibility remains good underwater, but with a blue filter.
Weather and environment
Rain in ED looks more realistic thanks to modified particles and dim lighting. Shadows fall more softly in forests and on beaches.
Features
- Automatic change of water color from turquoise to deep blue.
- Unique color scheme of the sky in the evening.
- Realistic reflection of the sun on the water surface.
- Improved haze, adding depth to the landscape.
- Epic night lighting for atmospheric survival.
- Smoothed light transitions on sand and grass blocks.
Credits
The Ender Dragon Shader belongs to Monster Expansion.

![ED Bedrock Shader 1.0 [26.10.24+] – photo 1](https://mines-craft.com/wp-content/uploads/2026/02/ED-Bedrock-Shader-1.0-1.webp)
![ED Bedrock Shader 1.0 [26.10.24+] – photo 2](https://mines-craft.com/wp-content/uploads/2026/02/ED-Bedrock-Shader-1.0-2.webp)