ED Bedrock Shader 1.0 [26.10.24+]



ED Shader rebuilds the cycles of the day. Quick reference: during the day, the lighting is soft without overexposure, and at night everything becomes contrasting. This is essentially a brief summary of the entire shader, but now go into a little more detail.

Water behavior

  • Ocean dynamics – the color of the water is tied to its depth.
  • Shallow water – clear turquoise water through which the bottom and algae are clearly visible.
  • Depth – transition to dark blue and almost black. There are active glare on the surface, which change depending on the position of the sun, visibility remains good underwater, but with a blue filter.

ED Bedrock Shader 1.0 [26.10.24+] – photo 1

Weather and environment

Rain in ED looks more realistic thanks to modified particles and dim lighting. Shadows fall more softly in forests and on beaches.

ED Bedrock Shader 1.0 [26.10.24+] – photo 2

Features

  1. Automatic change of water color from turquoise to deep blue.
  2. Unique color scheme of the sky in the evening.
  3. Realistic reflection of the sun on the water surface.
  4. Improved haze, adding depth to the landscape.
  5. Epic night lighting for atmospheric survival.
  6. Smoothed light transitions on sand and grass blocks.

Credits

The Ender Dragon Shader belongs to Monster Expansion.



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