Updated the textures and models of the following baby mobs:
Panda
Strider
Hoglin
Sniffer
Zoglin
Golden Dandelion
Golden Dandelion now displays green particles when used on a Baby Mob
Particles moving downwards indicate that aging is paused
Particles moving upwards indicate that age has been reset and is now resumed
Golden Dandelion now plays pause growth and reset growth sounds on use
Blocks
Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter
Dead bush can be placed on farmland
Input
Fixed a bug on Windows where the system setting “Scrolling direction” had no effect
Items
Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off
Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand
Mobs
Spawning baby Cat and Wolf using spawn egg on another Cat/Wolf no longer makes them untameable
Baby Wolves and baby Cats no longer spawn with grey collar when spawned using a spawn egg on another mob
Wolves and baby Wolves now become aggressive when a player attacks a baby Wolf nearby
Player is no longer able to breed an untamed Wolf with a tamed Wolf
Baby Wolves now attack Sheep
Baby Mule and baby Donkey’s models have been centered so that their collision boxes are no longer misaligned
Baby Zombie Horse can now be leashed
Baby Skeleton Horses spawned using the minecraft:entity_born spawn event can no longer be ridden by players
Baby Horses, baby Zombie Horses, and Baby Skeleton Horses now have slightly larger collision boxes
The baby Armadillo now has the correct head placement
The baby Armadillo now plays the correct animation when unrolling
Items carried by foxes is now correctly displayed being held in their mouth
Baby Llama’s model has been updated to no longer exhibit visual glitches on its legs
Fixed tame baby British shorthair cat variant texture
Baby Villagers’ hitboxes are now aligned properly
Baby Zombies, Husks, Piglins, Zombified Piglins, and Drowned no longer have weirdly offsetted torsos when riding vehicles or other mobs
Baby Wolves now growl when angry
Adult humanoid enemy mobs now hold offhand items in the correct location again
Baby Villagers now sleep in the center of Beds again
Improved the Lead position for leashed Baby Mobs that have new geometry
Added MERS textures for tamed baby cats
Baby Polar Bears are now the correct size
Baby Turtle’s hitbox is adjusted to match its model size
Fixed a case where baby mobs would be incorrectly scaled when using classic texture packs
Fixed a regression where Striders and (once again) Piglins over enthusiastically scream
Lowered the arms of Baby Zombies and Baby Drowned to prevent clipping between their held items and their heads
Separated the Baby Wolf animations from the adult Wolf animations
Fixed an issue where the baby Armadillo would not peek out while rolled up
Realms
Realms Moderate Feed screen has been updated to OreUI
Server Tab
Updated Servers Tab to display custom servers even if Minecraft provided servers were not found
Sounds
Pig, Cat, Cow and Chicken now have adult sound variants
Stability and Performance
Fixed slow server when loading into a world with too many blocks scheduled for ticking
Fixed game freezes and large save files when spending time near Lava flow in the Nether
User Interface
Added a recipe book for furnace, smoker and blast furnace as an experimental feature
Fixed narration for elements outside a scroller
Fixed characters rotating incorrectly in UI when riding a mob
Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game.
Add experimental toggle to enable the new Furnace Recipe Book
The “How to play” section has been moved from Settings to the Pause screen
Made it possible to move the caret position within signs using a mouse or touch
Technical Updates
AI Goals
Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 26.10 and newer
minecraft:behavior.move_to_land
minecraft:behavior.move_to_water
minecraft:behavior.ocelot_sit_on_block
minecraft:behavior.raid_garden
minecraft:behavior.stomp_turtle_egg
Made the schema for minecraft:behavior.offer_flower stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
Made the schema for minecraft:behavior.play_dead stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer. Int Range field random_damage_range now only accepts an object with min and max values. Other formats will fail to parse
Made the schema for minecraft:behavior.play stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
API
Released AimAssistCategory from beta to v2.6.0
Released AimAssistCategorySettings from beta to v2.6.0
Released AimAssistPreset from beta to v2.6.0
Released AimAssistPresetSettings from beta to v2.6.0
Released AimAssistRegistry from beta to v2.6.0
Released PlayerAimAssist from beta to v2.6.0
Released PlayerAimAssistSettings from beta to v2.6.0
Released AimAssistTargetMode from beta to v2.6.0
Released World.getAimAssist from beta to v2.6.0
Released Player.getAimAssist from beta to v2.6.0
Released BlockComponentEntityEvent from beta to v2.6.0
Fixed localization string for tile.sticky_piston_arm_collision.name to Sticky Piston Arm Collision
Client Entities
Added “held_item_scale” field to entity.json schema
Allows items held by mobs to be scaled by a factor greater than zero
Defaults to 1.0
Commands
Fixed /setblock and /fill commands from placing partial double blocks, like the upper part of a door Block
Components
Blocks with minecraft:liquid_detection component containing an empty array will now fail to load and produce a content error.
Editor
Fixed a bug where Brush Settings were displayed incorrectly across all Terrain Modes
Added “New Collection…” option to the Jigsaw Editor Collection dropdown, allowing users to create a new collection directly from the dropdown
Added Tag Container control as Property Pane API
Added icon property to the Property Pane API for root panes and sub panes, enabling icon display in pane headers
Added structure block support for multi blocks
Added editor brush/pencil erasing support for multi blocks
Repeater tool now dynamically limits repetition count based on selection size and spacing to prevent offset errors
Re-enabled 3-point selection and re-added 2-point selection toggle (off by default)
Fixed click-drag-release issue where it doesn’t finalize the 2nd point in the 3-point selection
Fixed visual inconsistencies for expanders
Fixed a bug to allow opening .mcproject files now correctly launches the game in Editor mode
Removed block masks and filters pane in Elevation terrain mode
Entity Components
A content warning will now throw if the amount of experience orbs requested to be spawned in a single tick exceeds the recommended max of 512
It is possible that performance will degrade when a large number of experience orbs are spawned at once
Entity Filters
Added the “is_tamed” entity filter, telling if the subject entity is tamed
General
Upgraded actor JSON resources to Cereal slice 26.0 and re-serialized to align with the updated schema
Graphical
Vibrant visuals now correctly support grayscale crushed images in texture sets
Fixed sky light calculations being applied multiple times per chunk, causing excessive memory usage
Experimental Technical Updates
API
Game Test
When running /gametest run <test> on a game tests with an invalid structure, the game test is no longer spawned at the world ceiling.
Added Block.getParts method behind beta. Returns an array of Block parts if the block has the minecraft:multi_block trait
Added dedicatedServer optional global to beta of server-admin for accessing dedicated server only APIs
Added DedicatedServerUtils to beta of server-admin with dedicated server only APIs
Added LevelStorage to beta of server-admin with dedicated server save state management APIs
Added LevelStorageQuerySnapshotFile to beta of server-admin
Added AllowList to beta of server-admin with dedicated server allow list management APIs
Added function Entity.addItem for directly giving items to a mob or player
Server-UI DDUI
Changed Class CustomForm
Changed return of method show(): Promise<void> to Promise<boolean> where returning true means it was shown and false means it was not shown.
Added isShowing(): boolean method.
Changed Class MessageBox
Added isShowing(): boolean method.
Changed interface MessageBoxResult.
Added property wasShown which is set to true if the message box was shown to the player.
Blocks
Voxel Shapes
Fixed voxel shape loading to properly validate custom shape files
Individual boxes must now be within the allowed bounds of (-14, -14, -14) to (30, 30, 30) pixels
At least one box must overlap the base block (0-16 pixels on all axes)
Total shape extent cannot exceed 30 pixels (1 block + 14 pixels) on any axis