Minecraft Bedrock Edition 1.21.120.24 Changelog



Features and Bug Fixes

Blocks

  • Double Copper Chest textures’ diagonal glint direction now match its single chest counterpart
  • Bolts on single and double Copper Chests are now shaded in the same way
  • Double and single Copper Chest now has consistent shading
  • Weathered Double Copper Chest bottom textures are now consistent with other Double Copper Chests

Gameplay

  • Fixed the Shield taking damage when mining with it
  • Fixed knockback from projectiles applying even when blocking with the Shield

General

  • Marketplace content can now be searched for using Graphics filters for RTX and Vibrant Visuals.

Graphical

  • Fixed some missing pixels on the body texture of the Drowned mob
  • Fixed the top of the Donkey’s ear being the wrong color
  • Fixed missing pixels on Copper, Iron, Gold and Diamond Horse Armor texture
  • Inventory empty Chest Armor slot and Brewing Stand empty Bottle background now match the items texture
  • Fixed an issue with color grading in Vibrant Visuals that caused the white balance mode to become inverted
  • Updated the mers for the gray, light blue, light gray and green dye items

Mobs

  • Absorption Effect is now cleared immediately when all Golden Hearts are lost from damage
  • Drowned right arm and overlay layer no longer intersects with chest

PlayStation 4

  • Shifted download storage to new location. Players may need to redownload Marketplace content

Stability and Performance

  • Fixed issue that could cause excess critical hit particles to spawn

Structure Blocks

  • Fixed Structure Block preview GUI misplacing custom blocks

User Interface

  • Fixed an issue that prevented users from creating a new world from templates inside the Play Screen, in Windows Preview
  • General Settings have been updated with a new layout and design
  • Items can now be transported onto hovered empty slots from hotbar slots using their corresponding hotkeys
  • Fixed an issue where keyboard input would not register if the game window is unfocused while loading a world

Vanilla Parity

  • The textures of Chests and Saddles on Llamas, Donkeys, Mules and Skeleton/Zombie Horses now match between Java and Bedrock
    • Instead of reducing light by 2 units per block, water now reduces light by only 1 unit
    • With this change, fewer Drowned will spawn in shallow water or riversWe’ve updated how light is absorbed by water in Bedrock Edition

Audio

  • Unique ambient sound effects are now played when the player is underwater

Technical Updates

API

  • ContainerRulesError
    • Moved property reason: ContainerRulesErrorReason from beta to v2.3.0.
  • Moved enum ContainerRulesErrorReason from beta to v2.3.0.
  • Moved interface ContainerRules from beta to v2.3.0.
  • Container
    • Moved property readonly containerRules?: ContainerRules from beta to v2.3.0.
    • Moved property readonly weight: number from beta to v2.3.0.
    • Moved property readonly weight: number from beta to v2.3.0.
  • Moved class ItemInventoryComponent from beta to v2.3.0.

Biomes

  • Fixed an issue where the replacement biomes were not read for client side chunk generation

Biome Components

  • Added underwater_additionunderwater_loop, and underwater_mood fields to minecraft:ambient_sounds. They will be played when the audio listener position is inside of water.
    • underwater_addition and addition now take both an asset and chance, the chance determines the chance for the sound to be played.
    • Format versions before 1.21.120 will automatically set the underwater versions to the same as the normal ones, and the chance to the previously hardcoded chance of 0.0111

Blocks

  • Fixed a crash that occurs when selecting Vibrant Visuals panel settings
  • Added boolean field “alpha_masked_tint” to materials in “minecraft:material_instances” component
    • Defaults to false
    • When true, the alpha channel of the texture will be used to multiply the tint to the albedo of the texture
    • Requires “format_version” >= 1.21.120
    • Requires “Upcoming Creator Features” toggle
    • Requires “tint_method” other than “none”
    • Requires “render_method” to be “opaque”

Commands

  • Fixed an issue where we weren’t able to use certain non-alphanumeric characters in the name field of a score raw text object

Editor

  • Added jigsaw support to make the creation of jigsaws less technical and more intuitive
  • Added curves into the line tool to make more organic shapes. Curves also work with node weights.
  • Fixed outdated terminology in Vibrant Visuals Settings panel. Changed ‘Deferred Lighting’ to ‘Vibrant Visuals’ in the error messages.
  • Fixed the issue where the background of hover text clips prematurely
  • Fixed a bug where command blocks couldn’t use the /structure command in editor projects
  • Fixed issue that was preventing manually entering node value in the textbox (in Edit mode – turned on with double left click) for two dimensional graph.
  • Fixed a bug where only one player in a multiplayer Editor session can use the Terrain Tool at a time
  • Fixed a bug where the Terrain Tool was ignoring Mask and Replace filters
  • Fixed a bug that caused unusable buttons to show up in editor pause menu
  • The Line tool now has the ability to make curves
  • Add axis locking & nudging support to Ruler Tool

Entity Components

  • Added apply_knockback_to_blocking_targets property to impact_damage in minecraft:projectile

Mobs

  • The Dophin’s bubble particle emissions have been updated and are now emitted through its animation controller

Graphical

  • Fixed issue for some cases where custom stencil states on entities would cause visual glitches

Experimental Technical Updates

API

  • Added the BlockComponentBlockBreakEvent Custom Component Event to beta. This event is called when a specific block is broken by either the player or other entity, a block (such as fire or water), or from a script or command that removes or destroys the block.
    • Added entitySource read-only property. This contains the entity that caused the block’s destruction.
    • Added blockDestructionSource read-only property. This contains the block that caused the block’s destruction.
    • Added brokenBlockPermutation read-only property. This contains the block permutation this custom component exists on.
  • Added the ability for the custom creator camera to move on a spline.
    • Added method playAnimation(splineType: CatmullRomSpline | LinearSpline, cameraAnimationOptions: AnimationOptions): void to beta to play an animation curve. Only works when used on the minecraft:free camera preset
    • Added class CatmullRomSpline to beta to create catmullrom splines for minecraft:free camera preset
    • Added class LinearSpline to beta to create linearly interpolated splines for minecraft:free camera preset
    • Added interface AnimationOptions to beta for creating and playing a spline on the minecraft:free camera preset
    • Added interface ProgressKeyFrame to beta for setting progress key frames on a spline
    • Added interface RotationKeyFrame to beta for setting rotation key frames on a spline
    • Added interface SplineAnimation to beta for storing spline key frames

Blocks

  • Removed Upcoming Creator Features toggle requirement from the minecraft:redstone_producer component
  • Fixed minecraft:grass_block rendering in dark forests
  • Fixed ambient occlusion for custom blocks displayed in HUD
  • Component minecraft:embedded_visual no longer requires the “Upcoming Creator Features” toggle
  • Component minecraft:flower_pottable no longer requires the “Upcoming Creator Features” toggle

Commands

  • Added attach_to_entity and detach_from_entity camera commands for minecraft:fixed_boom and minecraft:follow_orbit presets
    • Accessible under the Experimental Creator Cameras experimental toggle

Graphical

  • The RenderDragon Features for Creators experiment now includes a resource pack that will be automatically loaded when entering a world with the experiment enabled



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