Minecraft Bedrock Edition 1.21.120.21 Changelog



Features and Bug Fixes

Blocks

  • Weathered Copper Bars no longer have pixels that look out of place
  • Tilling Coarse Dirt no longer sometimes tills the block twice converting it directly to Farmland
  • Copper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and Torch

Copper Golem Statue

  • Copper Golem Statue item is no longer offset when dropped

Glow Item Frame

  • Copper Golem Statue now glows when placed in a Glow Item Frame
  • Shields, Decorated Pots and Maps now glow when placed in a Glow Item Frame

Graphical

  • Glass blocks and panes will now become slightly transparent if the camera is very close to them
  • Reduced distortion on water surface reflections during the Nausea effect in Vibrant Visuals
  • Fixed an issue that caused water surfaces to appear noisy and jittery when water waves were enabled in Vibrant Visuals
  • The parameter “sampleWidth” was removed from the water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120

Mobs

  • The Lead now attaches to the body of the Copper Golem instead of the top of its Lightning Rod
  • The hitbox of the Copper Golem Statue block is now in parity with Java
  • Copper Golems with a flower on their head now drops a Poppy when becoming a statue
  • The size of Tadpoles’ shadows are now in parity with Java

User Interface

  • The Game Menu has been updated with a new layout and design
  • Copper Chests are no longer sometimes named “Chest” in the chest UI
  • Fixed a bug preventing the deletion of Miscellaneous content from the storage management screen
  • Fixed a bug where the death screen could be shown for a short while after using a Bed

Technical Updates

AI Goals

  • Made the schemas for the minecraft:behavior.digminecraft:behavior.drink_milkminecraft:behavior.avoid_block, and minecraft:behavior.avoid_mob_type stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.120 and newer

Block Textures

  • Weighted ‘variations’ block textures no longer require Upcoming Creator Features experiment to work on custom blocks

Editor

  • Added a showAlpha flag to color timeline so we can hide picker alpha elements conditionally
  • Added IVector2PropertyItem API for property pane
  • Added IMenuPropertyItem which represents a hamburger menu button that can support nested submenus
  • Fixed a bug that caused scrollbar to pop in/out in the AGFX Graph Color component

GDK Update on Windows

  • Minecraft Preview now runs on the latest GDK (Game Development Kit)
    • This update aligns the game with the standard distribution model on Windows platforms
  • File paths have been updated and upon first install load of this version of Minecraft Preview, your existing Minecraft worlds and content will shift to:
    %APPDATA%\Minecraft Bedrock Preview
  • Some players will still receive the UWP version of Minecraft Preview as this slowly rolls out for testing

Experimental Technical Updates

API

  • Added the BlockRedstoneProducerComponent to beta
    • Added power read-only property
    • Added getStronglyPoweredFace method
    • Added getConnectedFaces method
  • Dimension
    • Remove CompoundBlockVolume parameter from fillBlocks in beta
  • Loot table discovery API now includes information about Loot Item Conditions

Graphical

  • Updated point light tracking to be able to link to custom blocks



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