Weathered Copper Bars no longer have pixels that look out of place
Tilling Coarse Dirt no longer sometimes tills the block twice converting it directly to Farmland
Copper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and Torch
Copper Golem Statue
Copper Golem Statue item is no longer offset when dropped
Glow Item Frame
Copper Golem Statue now glows when placed in a Glow Item Frame
Shields, Decorated Pots and Maps now glow when placed in a Glow Item Frame
Graphical
Glass blocks and panes will now become slightly transparent if the camera is very close to them
Reduced distortion on water surface reflections during the Nausea effect in Vibrant Visuals
Fixed an issue that caused water surfaces to appear noisy and jittery when water waves were enabled in Vibrant Visuals
The parameter “sampleWidth” was removed from the water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120
Mobs
The Lead now attaches to the body of the Copper Golem instead of the top of its Lightning Rod
The hitbox of the Copper Golem Statue block is now in parity with Java
Copper Golems with a flower on their head now drops a Poppy when becoming a statue
The size of Tadpoles’ shadows are now in parity with Java
User Interface
The Game Menu has been updated with a new layout and design
Copper Chests are no longer sometimes named “Chest” in the chest UI
Fixed a bug preventing the deletion of Miscellaneous content from the storage management screen
Fixed a bug where the death screen could be shown for a short while after using a Bed
Technical Updates
AI Goals
Made the schemas for the minecraft:behavior.dig, minecraft:behavior.drink_milk, minecraft:behavior.avoid_block, and minecraft:behavior.avoid_mob_type stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.120 and newer
Block Textures
Weighted ‘variations’ block textures no longer require Upcoming Creator Features experiment to work on custom blocks
Editor
Added a showAlpha flag to color timeline so we can hide picker alpha elements conditionally
Added IVector2PropertyItem API for property pane
Added IMenuPropertyItem which represents a hamburger menu button that can support nested submenus
Fixed a bug that caused scrollbar to pop in/out in the AGFX Graph Color component
GDK Update on Windows
Minecraft Preview now runs on the latest GDK (Game Development Kit)
This update aligns the game with the standard distribution model on Windows platforms
File paths have been updated and upon first install load of this version of Minecraft Preview, your existing Minecraft worlds and content will shift to: %APPDATA%\Minecraft Bedrock Preview
Some players will still receive the UWP version of Minecraft Preview as this slowly rolls out for testing
Experimental Technical Updates
API
Added the BlockRedstoneProducerComponent to beta
Added power read-only property
Added getStronglyPoweredFace method
Added getConnectedFaces method
Dimension
Remove CompoundBlockVolume parameter from fillBlocks in beta
Loot table discovery API now includes information about Loot Item Conditions
Graphical
Updated point light tracking to be able to link to custom blocks