The Trial Chambers Map item has been renamed to Trial Explorer Map
Blocks
Decorated Pots made with Pottery Sherds in Trial Chambers are now oriented correctly
“stone_block_slab” block is now split into unique instances “smooth_stone_slab”, “sandstone_slab”, “oak_slab”, “cobblestone_slab”, “brick_slab”, “stone_brick_slab”, “quartz_slab” and “nether_brick_slab”. The id “oak_slab” had already been split from “wooden_slab”, as a result, any “stone_block_slab:2” will be turned into the already existing “oak_slab” id
Copper Trapdoor now oxidizes with time
Added missing crafting recipes for the following blocks
Exposed Chiseled Copper from Exposed Cut Copper Slab x 2
Waxed Chiseled Copper from Waxed Cut Copper Slab x 2
Gameplay
Entities affected by Weaving can now move through Cobweb with 50% of their normal speed instead of 25%
Flower forests now generate all expected flower types
Fixed issue where Spectator mode would have noclip and flying disabled when returning to a Hardcore world after dying
Fixed a recipe bug where any type of Stone Slab could be used to craft a Grindstone with Crimson, Mangrove, or Warped Planks. It can now only accept the actual normal Stone Slab, no other type of stones
Graphical
Fixed an issue where the Torch icon was vertically centered in the inventory slot
Mace
Mace can now also be enchanted with Unbreaking, Smite, Fire Aspect, and Bane of Arthropods
Tweaked the cost of applying the Mace’s exclusive enchantments in the Enchanting Table
Mob Effects
Infested
Silverfish will now spawn at the center of the Infested entity’s bounding box and fling out in the direction the entity is facing
Now has a 10% chance to spawn 1-2 Silverfish instead of 5%
Weaving
Now more consistently spawns 2-3 cobwebs on death
No longer places Cobwebs if the “mob griefing” gamerule is turned off
Ominous Bottle
Bad Omen gained by drinking an Ominous Bottle will no longer emit particles around the player
Ominous Trial Spawner
Players are now chosen 50% of the time (instead of mobs) for dropping projectiles on top of
Portals
When using touch controls, Nether Portals can once again be destroyed by destroying the Portal surface
Sounds
Changed the sounds of Bad Omen effect being applied, the Ominous Bottle breaking after use, and when Bad Omen converts into Raid Omen
Added 4 new ambient cave sounds
Trial Chambers
Added new trap dispenser style to chambers
Fixed various broken jigsaw connections in corridors
Added new intersection variation
Remade “Chamber 6”, and renamed it to “Assembly”
Chamber Eruption:
Adding missing Water Bucket to the Dispenser
Added new wall dispenser style
Trial Spawners
Trial Spawners now emit Trial Omen particles instead of Sculk Soul particles when becoming Ominous
Adjusted loot tables for projectiles dropped when in ominous state to match Java Edition
User Interface
Added a new HUD overlay that displays the number of days played in a world. The overlay is enabled with the “Show days played” world setting
Vanilla Parity
Splash potions now have the same duration as drinkable potions
Mobs
Removed unnecessary “min_engine_version” from the Bogged client_entity json, which broke resource packs
The Breeze now aims slightly higher when shooting at the player
Breeze Wind Charge can now hurt mobs in Boats and Minecarts
The types of damage that can cause a mob to panic have been restricted
Only the following damage causes now induce panic:
“campfire”
“entity_attack”
“entity_explosion”
“fire”
“fire_tick”
“fireworks”
“freezing”
“lava”
“lightning”
“magic”
“magma”
“projectile”
“ram_attack”
“sonic_boom”
“soul_campfire”
“temperature”
“wither”
Java Edition will also be adjusted to match this new behavior
Vault
Updated loot tables of Vaults and Ominous Vaults to match Java Edition
Fixed a bug where Vaults could not be opened with a Trial Key
Wind Charge
Fixed an issue with fall damage not being negated when falling onto Slime Blocks or Powder Snow after using a Wind Charge
Technical Updates
API
Fixed GameRules rule property-setters so that changes are propagated to clients
Moved startItemCooldown and player.getItemCooldown from beta to 1.11.0
Released playSound from beta to 1.11.0
playSound is now deprecated and will be removed in a future major version. Use Dimension.playSound as the alternative
Released ListBlockVolumefrom beta to 1.11.0
Released BlockVolumeBasefrom beta to 1.11.0
Released BlockLocationIteratorfrom beta to 1.11.0
Moved method getGameMode(): GameModefrom beta to 1.11.0
Moved method setGameMode(gameMode?: GameMode): voidfrom beta to 1.11.0
Moved member playerGameModeChange: PlayerGameModeChangeAfterEventSignalfrom beta to 1.11.0
Moved member playerGameModeChange: PlayerGameModeChangeBeforeEventSignalfrom beta to 1.11.0
Moved class PlayerGameModeChangeAfterEventfrom beta to 1.11.0
Moved class PlayerGameModeChangeAfterEventSignal from beta to 1.11.0
Moved class PlayerGameModeChangeBeforeEventfrom beta to 1.11.0
Moved class PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0
Added ItemComponentConsumeEvent for beta
Change waitTick(ticks?: number) to system.waitTicks(ticks: number);
Renamed property selectedSlotto selectedSlotIndex and moved it from beta to 1.11.0
Components
The default values for the “damage_sources” field of “behavior.panic” have been updated
For the complete list of the new default values, refer to the “Vanilla Parity” section of the changelog
This change only affects entities with a format version of 1.21.0 or higher
Multiple items with the same custom component will now correctly trigger custom component logic
Editor
Selection volumes can no longer be created when they would exceed the world height limits
When filling up a volume and dragging the volume during the filling operation the filling volume would also change. Now the filling operation happens in the original volume
Fixed a bug where camera collision caused third-person view to display inside the player’s head in Crosshair mode
Technical Experimental Updates
API
EntityTameMountComponent
Added method tameToPlayer
Added properties isTamed, isTamedToPlayer, tamedToPlayer, and tamedToPlayerId
GameRules
Added property showDaysPlayed to beta
Fixed PlayerInputPermissionsinput-lock category property-setters so that changes are propagated to clients
Graphical
Fixed a bug with volumetric fog shading in the Deferred Technical Preview that was causing fog to be much brighter than it should have been. Volumetric fog in the Deferred Technical Preview now matches the look of volumetric fog in RTX much more closely. Fog definitions in resource packs developed for the Deferred Technical Preview will need to be updated after this change. To maintain a similar look, the values for either “max_density” or “scattering” should be increased by a factor of 12.