Minecraft: Bedrock 26.0.27 Changelog



Experimental Features

General

  • Added experimental toggle for Drop 1 of 2026

Items

  • Name Tags are now craftable, using paper and any metal nugget

Baby Mobs

  • Updated the models and textures of the following Baby Mobs:
    • Cow
      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
    • Mooshroom
      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
    • Pig
    • Wolf
      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
    • Rabbit
      • Both adult and baby Rabbits also received new animations
      • Tweaked the bounding box to align with the new model
    • Cat
      • Tweaked the baby’s bounding box to align with the new model
    • Ocelot
    • Chicken
      • Tweaked the bounding box to align with the new model
    • Sheep
  • Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob

Sounds

  • Baby Pigs, Cats, and Wolves, now have a unique set of sounds
    • Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release

Features and Bug Fixes

Sounds

  • Saddle equip sound is no longer played twice
  • Added underwater saddle sound for the Nautilus and the Zombie Nautilus

Accounts

  • Fixed player data becoming disconnected from account for Xbox players in split-screen mode

Android

  • Fixed a bug preventing on-screen keyboard from closing in certain UI screens

Blocks

  • Rotated Y axis orientation of blocks in hand rendered in third person to match Java

Dressing Room and Character Creator

  • Fixed upgrade from UWP to GDK causing corrupt skin states
  • Updated Android Photo Picker instead of requesting media permissions.
  • While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing
    • Loading cached appearances works while offline
    • Prefer loading cached appearance over random skin

Graphical

  • The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java
  • Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu
  • Mobs no longer randomly flicker every few seconds
  • Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
  • Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
  • Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
  • Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool
  • Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode.
  • Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
  • Fixed shields with banner designs rendering incorrectly when equipped in first person.
  • Dithering
    • Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.
    • Added dithering to Skulls, Heads, Chests, Shulker Boxes, Banners, Conduits, Decorated Pots and Copper Golem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.
    • Added Cobweb block to the list of ditherable blocks.
    • Fixed dithering for equipped Shields with Banner designs when held by entities.
  • Data-driving
    • Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.
    • Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.
    • Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.

Items

  • Carried item models will no longer be larger when using a HD texture pack
  • Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.

Mob

  • Wolf Armor is now aligned to the Wolf when it has the Armor equipped

Mobs

  • Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including:
    • Baby Drowned
    • Baby Husk
    • Baby Zombie Villager
    • Baby Zombified Piglin
    • These now have the random ability to sometimes mount the following mobs:
      • Cat
      • Cave Spider
      • Chicken
      • Cow
      • Donkey
      • Horse
      • Husk
      • Mooshroom
      • Mule
      • Ocelot
      • Panda
      • Pig
      • Spider
      • Wolf
      • Zombie
      • Zombie Horse
      • Zombie Villager
      • Zombified Piglin
  • Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water
  • Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time
    • For more details see the technical section
  • Fixed bug where several mobs would look at players from a further distance than intended
    • Allay
    • Armadillo
    • Axolotl
    • Camel
    • Frog
    • Sniffer
    • Tadpole
    • Turtle
    • Wolf
  • All three Nautilus variants no longer have a gap between their head and shell
  • Improved swimming animations for all three Nautilus variants:
    • The head now slightly retracts into the shell while swimming, creating a propelling motion
    • This only occurs when the Nautilus is moving and not being ridden
  • Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile
  • Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit
  • Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby

Packs

  • Fixed issue on Windows where skin_packs and custom_skins weren’t migrated
  • Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage
  • Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage

Projectiles

  • All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit

Realms

  • Overwriting saves to create a new save while the “Automatic” tab is active no longer throws an error
  • The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action
  • Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.
  • Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
  • The leading “1” is no longer displayed in the game server version for backups
  • Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen
  • Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase
  • Fixed bug in Realms where Villages would not generate until approached

Sounds

  • Equipping Nautilus Armor through the UI now plays the equip sound

User Interface

  • Fixed incorrect character follow-cursor behavior in the inventory
  • Marketplace behavior packs will not be listed as reason for achievements disabled in Create new world
  • Fixed an issue where a text field would receive focus when the mouse hovered over it
  • Fixed an issue where it was impossible to enter text into the always listening text field after it lost focus
  • Reverted name of “Only add/see trusted skins” option in Ore UI General Settings to “Only Allow Trusted Skins” and removed attached description
  • Fixed the wrong panorama movement direction in the main menu
  • Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time
  • Fixed a bug that prevented strings within Storage Settings to update when changing languag
  • Reverted name of “Enter sleep mode when no inputs detected” option in Ore UI General Settings to “Lower framerate when controller is disconnected” and removed attached description
  • Fixed an issue that caused the “Extra large UI” option in Ore UI Video Settings to set the wrong GUI scale
  • Removed the “recommended” value information for “Deferred render distance” option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings
  • Fixed the description of the “Show player names” option in Ore UI Video Settings
  • Fixed a bug where the text to speech settings incorrectly auto enabled after restarting the game
  • Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
  • Windows light and dark theme is now supported correctly for the title bar
  • Worlds that have periods in the folder name on Windows will now show on the Play screen
  • Fix rendering of Ore UI elements involving opacity

Technical Updates

AI Goals

  • Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.dragonstrafeplayer
    • minecraft:behavior.dragonchargeplayer
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.stomp_attack
  • Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
  • Added new fields to minecraft:jump.dynamic
    • regular_skip_data: Used during normal skip movement
      • distance_scale: The multiplier applied to horizontal velocity when jumping
      • height: The force applied vertically when jumping
      • jump delay: Amount of ticks between sequential jumps
      • animation_duration: Duration of the jump animation
    • fast_skip_data: Used when travelling quickly with skip movement
      • distance_scale: The multiplier applied to horizontal velocity when jumping
      • height: The force applied vertically when jumping
      • jump delay: Amount of ticks between sequential jumps
      • animation_duration: Duration of the jump animation

API

  • Fixed a issue where getComponents on Entity could return an undefined in the array, when used in older scripting versions.

Blocks

  • Added block permutation component validation for geometry and material instance components. If you add one, you need to add the other.
    • Raises a warning for blocks with a format_version from before 1.26.0
    • Raises an error for blocks with a format_version of 1.26.0 and after
  • The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle
  • minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle
  • Updated documentation for the “use_liquid_clipping” field in “minecraft:liquid_detection” to better explain its use.
  • Updated minecraft:geometry block component to fix
    • Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
    • Creators can still use the old geometry by explicitly using the identifier minecraft:geometry.full_block_v1.
    • Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.
  • Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
    • Can now have an array of collision boxes
    • Max height has been increased from 16 to 24
  • Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets

Camera

  • Provided the script API for supporting entity type families in the aim assist

Components

  • Updated the various “minecraft.behaviour.look_at_X” behavior components
    • Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
      • “min_look_time” and “max_look_time” – deprecated and has been replaced properly with “look_time”
        • Uses of “min_look_time” and “max_look_time” will get upgraded automatically
      • “look_time” – takes “min” and “max” as a range
    • These changes affect the following behavior components:
      • “minecraft.behaviour.look_at_entity”
      • “minecraft.behaviour.look_at_player”
      • “minecraft.behaviour.look_at_target”
      • “minecraft.behaviour.look_at_trading_player”
    • Previous usage of the following definitions will not be automatically upgraded to preserve old behavior
      • “look_time” – this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to “min_look_time” and “max_look_time”
      • “target_distance” – was used in some definitions and it was never passed to the component
        • This would just silently fail and assign default values to the component

Editor

  • Added getDefaultProperties, popPropertiesById, pushPropertiesById and updatePropertiesById functions to Cursor API to manage stateful properties
  • Added dimensionId and ignoreEditorModeVisibilityOverride to the Widget API to control widget visibility without manual handling
  • Added a drawerPane API property to IRootPropertyPane for displaying a split-view drawer overlaid on the root pane’s contents
  • Added a style API property to IPropertyItemOptionsBase for overriding default styles of items
  • Added 3-point selection mode enabled by default (shift-click to make a 3D volume selection), added ‘2-Point Selection’ toggle to disable
  • Updated IListPanePropertyItem to dynamically adjust its size based on the number of entries until the maximum height is reached, unless the optional fixedHeight property is set
  • Updated LayoutAlignment API enum values to be Start and End, instead of Left and Right
  • Updated LayoutDirection API with PaneLayoutType, and Horizontal property will now be treated as a single row
  • Updated Grapple tool so it will work within the full view distance
  • Fixed a bug that caused Navigation panel selected location to not mark the list entry
  • Fixed a bug that caused the input field focus highlight to remain after a drag operation

Entity

  • All projectiles now deflect “reflect_on_hurt:true” projectiles on hit as outlined in the documentation
    • This is in addition to damage causing these projectiles to be deflected

Entity Components

  • Fixed an issue where ‘on_equip’ and ‘on_unequip’ events on the ‘minecraft:equippable’ entity component would be executed on world load
    • The ‘on_equip’ and ‘on_unequip’ events now only execute as a result of an interaction in the game world
  • Split the minecraft:breedable component into two:
    • minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable
      • blend_attributes
      • inherit_tamed
      • mutation_factor
      • mutation_strategy
      • random_variant_mutation_interval
      • random_extra_variant_mutation_interval
      • deny_parents_variant
      • breeds_with
      • combine_parent_colors
      • property_inheritance
      • parent_centric_attribute_blending
    • minecraft:breedable now only contains data about how an entity uses breeding behavior
      • Such as how it enters the “love” state such as the items it requires, if it must be tamed, or at full health
      • How it handles the pregnancy system and fires those events
      • The way it spawns the child entity is via the minecraft:offspring_data component which an entity must have

General

  • Fixed issue where marketplace content did not load correctly on PlayStation
  • Added new Biome tags
    • “slime” tag allows Slime to spawn higher than usual
    • “swamp_water_huge_mushroom” tag allows huge mushrooms to spawn in shallow swamp water
    • “fast_fishing” tag increases Fishing speed
    • “high_seas” tag alters Salmon behavior
    • “surface_mineshaft” tag changes Surface Mineshaft blocks to Dark Oak
  • Changed so that it is possible to reuse a keybinding for normal actions, macros, and chords

Network Protocol

  • ActorType modified: added ActorType::Undead
  • ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster
  • ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster
  • Added new Level Sound Event “saddle_in_water”
    • Levelsoundevent modified: added unique sound events for every spear type

Sounds

  • Every spear type now has its own unique sound event, allowing creators to define dedicated custom sounds

Stability and Performance

  • Fixed a crash that could sometimes occur if the game is closed when the “Syncing user data” screen is showing

User Interface

  • Updated the priority of stack_panel children to be bindable

UI Scaling

  • Consolidated JSON UI and Ore UI under one scaling approach
  • Ore UI screens use full-integer scaling for sharper visuals
  • Revised scaling range: new defaults, new min/max
  • Default scale uses DPI-based detection on handheld devices
  • Minimum scale set to half the maximum scale value

Experimental Technical Updates

API

  • Added attachedTo property to DebugShape which specifies an Entity that this shape should be positionally attached to.
  • Added visibleTo property to DebugShape which specifies an (optional) array of players that this shape should be visible to.
  • Debug Shapes no longer have a maximum render distance.
  • Added EntityItemDropAfterEvent to beta
  • Added EntityItemDropAfterEventSignal to beta
  • Added EntityItemDropEventOptions to beta
  • Added previousPowerLevel to BlockComponentRedstoneUpdateEvent behind BETA

Camera

  • Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the minecraft:free camera preset

Commands

  • Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack. Enabled with the Experimental Creator Camera toggle

Graphical

  • RenderDragon for Creators Experiment
    • Static colored lighting has been adjusted to dim block light color relative to the max block light emission level, similar to standard, non-colored lighting
    • Static colored lighting on flowing lava and other blocks no longer appears too dark
    • Fixed cases of static colored lighting leaking through corners
    • Added static lighting shading support to data driven entities and items
    • The number of analytic/point lights in the scene is now limited according to resource availability
    • Analytic/point lights will now phase in or out according to their importance to the scene’s lighting

Items

  • Fixed bug where custom components used by older versions of item definitions were not being properly loaded.

Molang

  • Added query.get_level_seed_based_fraction molang function behind the Upcoming Creator Features toggle

Technical

  • Added the new tag minecraft:metal_nuggets item tag to Copper, Iron and Gold Nuggets



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