Seasons Add-On [Premium]
Seasons by Gloria Studios adds realistic seasonal changes, nine new biomes, 24 new animals, structures, backpacks, small islands and many new plants and crops to Bedrock. The cost is 990 Minecoins during the first week of release, then 1,340 Minecoins so hurry up.
Seasons Add-On Features
Complete seasonal changes with visual and gameplay effects (leaves, grass, particles, sounds)
Nine unique biomes with seasonal changes in appearance and mobs
24 new creatures with different rarity and behaviour (tame, neutral, aggressive)
New crops and fruits (corn, rice, cotton, rhubarb, figs etc)
Pollen and Pollen Cauldron – a mechanism for spawning animals
Backpacks that changes appearance depending on the season
Compatibility with popular visual packs
Biomes (briefly)
Aspen Forest – an updated “birch” biome with aspen trees, bees, raccoons and lots of foliage
Redwood Forest – huge redwood trees, unique grass, structures and seasonal berries
Scarlet Caves – caves with redstone and red dripstones; two versions: lush and dripstone
Desert Oasis – lighthouses, cacti, seasonal fruits
Enhanced Savannah – baobab trees, baobab fruits and possibly large animals
Enhanced Tundra – tundra zone with seasonal changes in color and vegetation
Jackaranda Forest – bright purple trees and atmospheric locations
Plains and other small islands/biomes shown as additional landscapes
Mobs and taming
Zebras, caribou, tigers, black bears, baboons, elephants, cheetahs, chinchillas, snails, snowy owls and more
Most mobs have a specified spawn location and rarity (common, uncommon rare)
Taming: for example, caribou can be tamed with sweet berrys
Some aggressive mobs has special interactions (for example feeding can temporary calm them down)
Dead mobs have fall animations and various additional drops (special skin for bears etc)
Resources, food, and crafting
Corn grows in any season
Rice grows in plains and can be used for rice bowls (the guide indicates crafting/cooking)
Cotton is used to make backpacks
Baobab fruit, figs and other seasonal fruits can provide special interactions (exchanges with baboons etc)
Some decorative blocks and leaves require Silk Touch to be moved
Backpacks and conveniences
Backpacks are crafted from cotton, leather and a chest
Backpacks comes in different types (spring, autumn, tundra, etc.) and change theyr appearance depending on the current season
To put on a backpack, press Shift + right-click; to open it right-click. The backpack occupies backpack slots
Season settings
By default, in the Seasons Add-On at a scale of 16x, a season = 20 minutes; this can be changed in the Seasons settings in the resource packs
It is recommended to adjust the duration of the seasons for your game – the higher the value the longer the season. For demonstrations you can set the hours, for normal play it is better to set hours per season
If you change the texture scale (for example from 16x to 256x), dont forget to update the season duration
Where to find and how to control
The add-on includes a guidebook that provides all the basic information about mobs, biomes and mechanics
To get custom mobs you can use the Pollen Cauldron: a filled cauldron will start spawning animals; the cauldron can only be moved with Silk Touch
There are special commands for searching for custom biomes
If you need a complete reference guide on mobs and compatibility the creators have a wiki and a dedicated Discord




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