Minecraft: Bedrock 26.10.24 Changelog



Features and Bug Fixes

Drop 1 2026

Baby Mobs

  • Updated the textures and models of the following baby mobs:
    • Panda
    • Strider
    • Hoglin
    • Sniffer
    • Zoglin

Golden Dandelion

  • Golden Dandelion now displays green particles when used on a Baby Mob
    • Particles moving downwards indicate that aging is paused
    • Particles moving upwards indicate that age has been reset and is now resumed
  • Golden Dandelion now plays pause growth and reset growth sounds on use

Blocks

  • Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter
  • Dead bush can be placed on farmland

Input

  • Fixed a bug on Windows where the system setting “Scrolling direction” had no effect

Items

  • Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off
  • Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand

Mobs

  • Spawning baby Cat and Wolf using spawn egg on another Cat/Wolf no longer makes them untameable
  • Baby Wolves and baby Cats no longer spawn with grey collar when spawned using a spawn egg on another mob
  • Wolves and baby Wolves now become aggressive when a player attacks a baby Wolf nearby
  • Player is no longer able to breed an untamed Wolf with a tamed Wolf
  • Baby Wolves now attack Sheep
  • Baby Mule and baby Donkey’s models have been centered so that their collision boxes are no longer misaligned
  • Baby Zombie Horse can now be leashed
  • Baby Skeleton Horses spawned using the minecraft:entity_born spawn event can no longer be ridden by players
  • Baby Horses, baby Zombie Horses, and Baby Skeleton Horses now have slightly larger collision boxes
  • The baby Armadillo now has the correct head placement
  • The baby Armadillo now plays the correct animation when unrolling
  • Items carried by foxes is now correctly displayed being held in their mouth
  • Baby Llama’s model has been updated to no longer exhibit visual glitches on its legs
  • Fixed tame baby British shorthair cat variant texture
  • Baby Villagers’ hitboxes are now aligned properly
  • Baby Zombies, Husks, Piglins, Zombified Piglins, and Drowned no longer have weirdly offsetted torsos when riding vehicles or other mobs
  • Baby Wolves now growl when angry
  • Adult humanoid enemy mobs now hold offhand items in the correct location again
  • Baby Villagers now sleep in the center of Beds again
  • Improved the Lead position for leashed Baby Mobs that have new geometry
  • Added MERS textures for tamed baby cats
  • Baby Polar Bears are now the correct size
  • Baby Turtle’s hitbox is adjusted to match its model size
  • Fixed a case where baby mobs would be incorrectly scaled when using classic texture packs
  • Fixed a regression where Striders and (once again) Piglins over enthusiastically scream
  • Lowered the arms of Baby Zombies and Baby Drowned to prevent clipping between their held items and their heads
  • Separated the Baby Wolf animations from the adult Wolf animations
  • Fixed an issue where the baby Armadillo would not peek out while rolled up

Realms

  • Realms Moderate Feed screen has been updated to OreUI

Server Tab

  • Updated Servers Tab to display custom servers even if Minecraft provided servers were not found

Sounds

  • Pig, Cat, Cow and Chicken now have adult sound variants

Stability and Performance

  • Fixed slow server when loading into a world with too many blocks scheduled for ticking
  • Fixed game freezes and large save files when spending time near Lava flow in the Nether

User Interface

  • Added a recipe book for furnace, smoker and blast furnace as an experimental feature
  • Fixed narration for elements outside a scroller
  • Fixed characters rotating incorrectly in UI when riding a mob
  • Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game.
  • Add experimental toggle to enable the new Furnace Recipe Book
  • The “How to play” section has been moved from Settings to the Pause screen
  • Made it possible to move the caret position within signs using a mouse or touch

Technical Updates

AI Goals

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 26.10 and newer
    • minecraft:behavior.move_to_land
    • minecraft:behavior.move_to_water
    • minecraft:behavior.ocelot_sit_on_block
    • minecraft:behavior.raid_garden
    • minecraft:behavior.stomp_turtle_egg
  • Made the schema for minecraft:behavior.offer_flower stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
  • Made the schema for minecraft:behavior.play_dead stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer. Int Range field random_damage_range now only accepts an object with min and max values. Other formats will fail to parse
  • Made the schema for minecraft:behavior.play stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer

API

  • Released AimAssistCategory from beta to v2.6.0
  • Released AimAssistCategorySettings from beta to v2.6.0
  • Released AimAssistPreset from beta to v2.6.0
  • Released AimAssistPresetSettings from beta to v2.6.0
  • Released AimAssistRegistry from beta to v2.6.0
  • Released PlayerAimAssist from beta to v2.6.0
  • Released PlayerAimAssistSettings from beta to v2.6.0
  • Released AimAssistTargetMode from beta to v2.6.0
  • Released World.getAimAssist from beta to v2.6.0
  • Released Player.getAimAssist from beta to v2.6.0
  • Released BlockComponentEntityEvent from beta to v2.6.0
  • Fixed localization string for tile.sticky_piston_arm_collision.name to Sticky Piston Arm Collision

Client Entities

  • Added “held_item_scale” field to entity.json schema
    • Allows items held by mobs to be scaled by a factor greater than zero
    • Defaults to 1.0

Commands

  • Fixed /setblock and /fill commands from placing partial double blocks, like the upper part of a door Block

Components

  • Blocks with minecraft:liquid_detection component containing an empty array will now fail to load and produce a content error.

Editor

  • Fixed a bug where Brush Settings were displayed incorrectly across all Terrain Modes
  • Added “New Collection…” option to the Jigsaw Editor Collection dropdown, allowing users to create a new collection directly from the dropdown
  • Added Tag Container control as Property Pane API
  • Added icon property to the Property Pane API for root panes and sub panes, enabling icon display in pane headers
  • Added structure block support for multi blocks
  • Added editor brush/pencil erasing support for multi blocks
  • Repeater tool now dynamically limits repetition count based on selection size and spacing to prevent offset errors
  • Re-enabled 3-point selection and re-added 2-point selection toggle (off by default)
  • Fixed click-drag-release issue where it doesn’t finalize the 2nd point in the 3-point selection
  • Fixed visual inconsistencies for expanders
  • Fixed a bug to allow opening .mcproject files now correctly launches the game in Editor mode
  • Removed block masks and filters pane in Elevation terrain mode

Entity Components

  • A content warning will now throw if the amount of experience orbs requested to be spawned in a single tick exceeds the recommended max of 512
    • It is possible that performance will degrade when a large number of experience orbs are spawned at once

Entity Filters

  • Added the “is_tamed” entity filter, telling if the subject entity is tamed

General

  • Upgraded actor JSON resources to Cereal slice 26.0 and re-serialized to align with the updated schema

Graphical

  • Vibrant visuals now correctly support grayscale crushed images in texture sets
  • Fixed sky light calculations being applied multiple times per chunk, causing excessive memory usage

Experimental Technical Updates

API

  • Game Test
    • When running /gametest run <test> on a game tests with an invalid structure, the game test is no longer spawned at the world ceiling.
  • Added Block.getParts method behind beta. Returns an array of Block parts if the block has the minecraft:multi_block trait
  • Added dedicatedServer optional global to beta of server-admin for accessing dedicated server only APIs
  • Added DedicatedServerUtils to beta of server-admin with dedicated server only APIs
  • Added LevelStorage to beta of server-admin with dedicated server save state management APIs
  • Added LevelStorageQuerySnapshotFile to beta of server-admin
  • Added AllowList to beta of server-admin with dedicated server allow list management APIs
  • Added function Entity.addItem for directly giving items to a mob or player

Server-UI DDUI

  • Changed Class CustomForm
    • Changed return of method show(): Promise<void> to Promise<boolean> where returning true means it was shown and false means it was not shown.
    • Added isShowing(): boolean method.
  • Changed Class MessageBox
    • Added isShowing(): boolean method.
  • Changed interface MessageBoxResult.
    • Added property wasShown which is set to true if the message box was shown to the player.

Blocks

Voxel Shapes

  • Fixed voxel shape loading to properly validate custom shape files
    • Individual boxes must now be within the allowed bounds of (-14, -14, -14) to (30, 30, 30) pixels
    • At least one box must overlap the base block (0-16 pixels on all axes)
    • Total shape extent cannot exceed 30 pixels (1 block + 14 pixels) on any axis



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