Minecraft Bedrock Edition 26.0.25 Changelog



Features and Bug Fixes

Accessibility

  • Gameplay subtitles (closed captions) should now function as expected

Blocks

  • Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics

Editor

  • Fixed a bug that caused Selection/quick-move mode to get into a bad state if you tried to use “enter” to make a selection while in Quick Move mode
  • Fixed an issue where opening the Vibrant Visuals pane and selecting a setting would not display the selected setting
  • Fixed an issue when Quick Move was used on a large brush selection, the client would freeze and crash
  • Fixed Vibrant Visual mode in the Editor not rendering water correctly

Graphical

  • Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals mode

Input

  • Fixed a bug on Windows where scrolling could cause the camera to move

Items

  • Diamond Horse Armor now provides 2 points of toughness, while Golden Horse Armor provides none

Mobs

  • Creaking attack animation is no longer cut short
  • The Water Breathing effect now prevents the Nautilus from suffocating outside of water, consistent with its behavior for other aquatic mobs
  • Drowned can now control the Zombie Nautilus they ride, allowing them to actively chase their target
  • The Baby Zombie Horse can no longer be ridden
  • The Baby Zombie Horse can no longer be equipped with a Saddle or Horse Armor
  • The following undead mobs will no longer panic when hit
    • Camel Husks
    • Skeleton Horses
    • Zombie Horses

Party System

  • The new Party System is available in the social drawer for Preview! Create a party with your friends and follow the party leader from world to world
    • The Party System is currently only on some devices and will be coming to more over time

Realms

  • The description and storage bar labels under the “Free up space” popup dialog are now treated as two separate objects for narration instead of one
  • For the Realms Edit World screen, the description of the Reset and Replace confirmation modals have been updated

Stability and Performance

  • Fixed a bug where some low memory Android devices would crash at startup

Storage

  • Fixed an issue on Windows where the resource_packs and behavior_packs folders weren’t migrated to the new file directory
  • Temporary files on Windows will now write to %LocalAppData%\\Temp\\Minecraft Bedrock Preview and %LocalAppData%\\Temp\\Minecraft Bedrock respectively

User Interface

  • Changed Settings button on the Game Menu back to being a text button
  • Newly bred and mounted baby Horses, Mules, and Donkeys now show the correct number of hearts when fully grown
  • Fixed a misleading message shown when trying to sleep in a Bed
  • Fixed a typo in the Minecoins section of Encyclopedia
  • Fixed text inconsistency in the Navigation section of Encyclopedia
  • Fixed typos in the Worlds section in Encyclopedia

Vanilla Parity

  • The outline color of an active effect now changes if an ambient effect is replaced by an identical non-ambient effect, or vice versa
  • Changed the updating logic for Mob Effects to be more aligned with Java Edition

Technical Updates

API

  • Added getComponents to Block into beta
  • Added hasComponent to Block into beta

Biomes

  • Enabled the Biome Replacement feature in the Nether
    • Using Biome Replacement for Overworld and Nether for the same Biome is discouraged but not prohibited
    • Biome Replacement in Nether can only be used with minecraft:surface_builder of types: minecraft:overworldminecraft:frozen_oceanminecraft:cappedminecraft:the_end

Blocks

  • Released the component minecraft:connection_rule from experimental for block format versions 26.0 or higher
  • Released the component minecraft:support from experimental for block format versions 26.0 or higher
  • The block component minecraft:leashable can be used with format_version 26.0 and higher without the “Upcoming Creator Features” toggle

General

  • Fixed an issue where development resource packs enabled globally would not reload when leaving and re-entering a world or using the /reload all command
  • Added minecraft:village_type biome component that determines the type of the village in the biome

Network Protocol

  • ActorDamageCause modified: deprecated ActorDamageCause::Dehydration

Stability and Performance

  • Fixed a bug that was causing crashes when using the NPC component

User Interface

  • Added default_size_scales_to_ratio Boolean to image controls so that a size of “default” will resize to maintain the texture’s aspect ratio

Experimental Technical Updates

API

  • Added the privilege with which a closure will be called to API metadata
    • Adding World.seed as a property to expose the world seed to beta
  • Added before & after script events for when an entity picks up an item in the world
    • Added class EntityItemPickupAfterEvent to beta
    • Added class EntityItemPickupBeforeEvent to beta
    • Added class EntityItemPickupAfterEventSignal to beta
    • Added class EntityItemPickupBeforeEventSignal to beta
    • Added interface EntityItemPickupEventOptions to beta
    • Added interface ItemFilter to beta
    • Added property WorldAfterEvents.entityItemPickup to beta
    • Added property WorldBeforeEvents.entityItemPickup to beta

Blocks

  • Blocks can handle the entity execute_event_on_home_block event via custom components in scripting, being beta features
system.beforeEvents.startup.subscribe(init => {
        init.blockComponentRegistry.registerCustomComponent('sample:my_custom_block_component', {
            onEntity: (e: BlockComponentEntityEvent) => {
                if (e.name !== "sample:my_entity_named_event") return;
                const block = e.block;
                const source = e.entitySource;
                ...
            },
        });
    });



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